I studied design and illustration with an emphasis on scientific illustration and sequential art in Münster, Germany. My professional career started as a Concept Art Intern at Deck13 Interactive in 2011. Subsequently, I was permanently employed and have been working with Deck13 ever since. Major projects I was part of are "Lords of the Fallen", "Imagoras", and "The Surge". I am currently working on "The Surge 2".
My professional work today leans towards an emphasis on key environment concepts, environment callouts, promo art and the occasional PBR texture work.
In my free time, I develop a personal fictional world from the ground up. I devote myself to biology, anatomy, worldbuilding as a whole, creature design, aircraft, trains, music, sports and, of course, video games. I am also the proud roommate of a lovely corn snake called Bino.